package layout import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) const tabH = pixel.LineHeight + 2 type WindowOptions struct { // Title shows in a tab above the body. Title string // Padding is inside the bevel; zero means 6. Padding int } // Window is a beveled window with an optional title tab. func Window(c *ui.Context, o WindowOptions, children func()) ui.Element { k := pixel.K(c) pad := 3 + pixel.Or("Window Padding", o.Padding, 6) top := 0 e := ui.Column(c) if o.Title != "" { top = tabH - 1 e.Role(ui.RoleGroup).Label(o.Title) } return e.Padding(k.D(top+pad), k.D(pad), k.D(pad), k.D(pad)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) if g.W < 12 || g.H < top+6 { return } g.Frame(0, top, g.W, g.H-top, pixel.Window, pixel.Face) if o.Title == "" { return } w := min(pixel.Measure(o.Title)+12, g.W-8) g.Frame(4, 0, w, tabH, pixel.Raised, pixel.Face) g.Rect(5, tabH-2, w-2, 4, pixel.Face) g.Clip(4, 0, w-2, tabH, func() { g.Text(10, 1, o.Title, pixel.Ink, 1) }) }).Children(children) }