package overlay import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text" ) // KeyHint pairs a control with what it does. type KeyHint struct { Key, Action string } type KeyHintsOptions struct{} // KeyHints shows controls, as Ⓐ CONFIRM Ⓑ BACK. func KeyHints(c *ui.Context, hints []KeyHint, o KeyHintsOptions) ui.Element { k := pixel.K(c) return ui.Row(c).Gap(k.D(10)).Padding(k.D(3), k.D(6)).AlignItems(ui.Center).Role(ui.RoleGroup).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Flat, pixel.Face) }).Children(func() { for _, h := range hints { ui.Row(c).Gap(k.D(3)).AlignItems(ui.Center).Role(ui.RoleText).Label(h.Key + " " + h.Action).Children(func() { if len([]rune(h.Key)) == 1 && pixel.MicroOK(h.Key) { ui.Box(c).Size(k.D(11), k.D(11)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Disc(5, 5, 5, pixel.Ink) g.Micro((11-pixel.MicroWidth(h.Key))/2, (11-pixel.MicroHeight)/2, h.Key, pixel.Back, 1) }) } else { text.Kbd(c, h.Key, text.KbdOptions{}) } pixel.Text(c, h.Action, pixel.TextOptions{}) }) } }) }