package overlay import ( "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type ProgressDialogOptions struct { Disabled bool } type ProgressDialogResult struct { Element ui.Element // Canceled is CANCEL, Escape or a click outside. Canceled bool } // ProgressDialog holds the view on a progress bar with CANCEL. func ProgressDialog(c *ui.Context, title string, value float64, open *bool, o ProgressDialogOptions) ProgressDialogResult { k := pixel.K(c) was := *open var res ProgressDialogResult res.Element = ui.DialogBase(c, open, func(back, panel ui.Element) { dim(k, back, pixel.Back, 8) panel.Width(k.D(200)).Label(title).Focusable().FocusRing(false).Children(func() { pixel.Harbor(c, panel, func() { layout.Window(c, layout.WindowOptions{Title: title}, func() { ui.Column(c).Gap(k.D(6)).AlignItems(ui.Stretch).Children(func() { feedback.Progress(c, title, value, feedback.ProgressOptions{}) actions(c, []string{k.Msg("cancel")}, o.Disabled, func(int) { *open = false }) }) }) }) }) }) res.Canceled = was && !*open if res.Canceled { slog.Debug("8bit: progress canceled", "title", title, "value", value) } return res }