package text import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) var rainbow = []pixel.Slot{pixel.Bad, pixel.Warn, pixel.Good, pixel.Info, pixel.Magic} type RainbowTextOptions struct { // Band is zero for Bad, Warn, Good, Info, Magic. Band []pixel.Slot Scale int } // RainbowText gives each character the next slot of a band. func RainbowText(c *ui.Context, s string, o RainbowTextOptions) ui.Element { k, sc := pixel.K(c), scale(o.Scale) band := o.Band if len(band) == 0 { band = rainbow } return block(c, k, s, pixel.Measure(s)*sc, pixel.LineHeight*sc, func(g pixel.Canvas) { cur := pixel.Cycle(band, g.Step(8)) each(s, sc, func(i int, r rune, x int) { g.Text(x, 0, string(r), cur[i%len(cur)], sc) }) }) }