package input import ( "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type SelectOptions struct { // Width is in dots; zero fits the longest option. Width int Disabled bool } type SelectResult struct { Element *ui.Element Changed bool } // Select picks one option from a popup list. func Select(c *ui.Context, text string, value *string, options []string, o SelectOptions) SelectResult { k := pixel.K(c) var sel *ui.SelectParts[string] shell, base, st := pixel.Shell(c, func() *ui.Element { sel = ui.SelectBase(c, value) return sel.Trigger.Label(text).Disabled(o.Disabled) }) shell.Size(k.D(orDef("Select Width", o.Width, widest(options)+22)), k.D(pixel.LineHeight+4)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) ink, dy := face(g, Normal, st, sel.Open() && !o.Disabled) g.Text(6, 2+dy, *value, ink, 1) g.Sprite(g.W-10, (g.H-tinyDown.H)/2+dy, tinyDown, 0, ink, 1) finish(g, st) }) if !o.Disabled { sel.Popup(func(panel *ui.Element) { menu(c, panel, func() { for _, opt := range options { item := sel.Item(opt).Label(opt) row(k, item, opt, item.Highlighted(), opt == *value) } }) }) } res := SelectResult{Element: shell, Changed: base.Changed()} if res.Changed { slog.Debug("8bit: select", "label", text, "value", *value) } return res } // widest is the widest option's width in dots. func widest(options []string) int { w := 0 for _, opt := range options { w = max(w, pixel.Measure(opt)) } return w } // menu frames a popup panel as a game window. func menu(c *ui.Context, panel *ui.Element, fn func()) { k := pixel.K(c) panel.Padding(k.D(3)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face) }).Children(func() { ui.Column(c).AlignItems(ui.Stretch).Children(fn) }) } // row draws an option; a hand marks the lit one. func row(k pixel.Kit, item *ui.Element, text string, lit, chosen bool) { item.Height(k.D(pixel.LineHeight)).MinWidth(k.D(pixel.Measure(text) + 16)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) ink := pixel.Ink if chosen { ink = pixel.Accent } if lit { g.Rect(0, 0, g.W, g.H, pixel.Lit) g.Sprite(1, (g.H-pixel.Hand.H)/2, pixel.Hand, 0, pixel.Edge, 1) } g.Text(13, 0, text, ink, 1) }) }