package chat import ( "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type CallControlsOptions struct { Disabled bool } type CallControlsResult struct { Element ui.Element Changed, HungUp bool } // CallControls toggles mute and camera, and hangs up. func CallControls(c *ui.Context, text string, muted, camera *bool, o CallControlsOptions) CallControlsResult { k := pixel.K(c) var res CallControlsResult // A slash crosses a sprite that is off. button := func(base func() ui.Element, sp *pixel.Sprite, fill, ink pixel.Slot, off bool) bool { shell, b, st := pixel.Shell(c, func() ui.Element { return base().Disabled(o.Disabled).FocusRing(false) }) shell.Size(k.D(22), k.D(22)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, 22, 22, pixel.Raised, fill) g.Sprite(5, 5, sp, 0, ink, 1) if off { g.Line(4, 17, 17, 4, pixel.Bad) } g.Finish(st) }) // The bases turn before they learn they are off. return (b.Changed() || b.Clicked()) && !b.IsDisabled() } m, cam := *muted, *camera res.Element = ui.Row(c).Gap(k.D(4)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Children(func() { if button(func() ui.Element { return ui.ToggleBase(c, &m).Label(k.Msg("mute")) }, icon.Mic, pixel.Face, pixel.Ink, *muted) { *muted, res.Changed = m, true slog.Debug("8bit: call mute", "label", text, "muted", *muted) } if button(func() ui.Element { return ui.ToggleBase(c, &cam).Label(k.Msg("camera")) }, icon.Camera, pixel.Face, pixel.Ink, !*camera) { *camera, res.Changed = cam, true slog.Debug("8bit: call camera", "label", text, "on", *camera) } if button(func() ui.Element { return ui.ButtonBase(c).Label(k.Msg("hang_up")) }, icon.Phone, pixel.Bad, pixel.AccentInk, false) { res.HungUp = true slog.Debug("8bit: call hung up", "label", text) } }) return res }