package desk import ( "fmt" "log/slog" "slices" "strings" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // Program is a START entry; with Programs, a submenu. type Program struct { Name string Icon *pixel.Sprite Programs []Program } type StartMenuOptions struct { Disabled bool } type StartMenuResult struct { Element ui.Element // Launched is the program run this frame, as "GAMES/SNAKE". Launched string } type startKey struct{} // start is the open menu: each open level's lit row. type start struct { open bool path []int ptr [2]float32 } const rowH = pixel.LineHeight + 2 // StartMenu is the START button and its cascading programs. func StartMenu(c *ui.Context, text string, programs []Program, o StartMenuOptions) StartMenuResult { k := pixel.K(c) checkPrograms(programs) off := o.Disabled || pixel.Current(c).Inert b := input.Button(c, k.Msg("start"), input.ButtonOptions{Icon: icon.Gamepad, Label: text, Disabled: o.Disabled}) m := ui.Local(b.Element, startKey{}, func() start { return start{} }) // START keeps the focus and parks it while off. if off { m.open = false } res := StartMenuResult{Element: b.Element} // It rises from a taskbar, so Up opens it too. switch { case b.Clicked && m.open: m.open = false case b.Clicked, !m.open && !off && pixel.Shortcut(b.Element, 0, ui.KeyUp): m.open, m.path = true, []int{0} } if m.open { m.fit(programs) res.Launched = m.keys(b.Element.Shortcut, programs) } if run := m.list(c, k, b.Element, programs); run != "" { res.Launched = run } if res.Launched != "" { slog.Debug("8bit: start menu launched", "label", text, "program", res.Launched) } return res } // checkPrograms fails on blank, slashed or twin names. func checkPrograms(ps []Program) { if len(ps) == 0 { panic("desk: a START menu level is empty") } seen := map[string]bool{} for _, p := range ps { sprite("StartMenu "+p.Name, p.Icon) if p.Name == "" || strings.Contains(p.Name, "/") || seen[p.Name] { panic(fmt.Sprintf("desk: START menu program %q is blank, slashed or twice", p.Name)) } seen[p.Name] = true if p.Programs != nil { checkPrograms(p.Programs) } } } // fit trims the path to the programs now given. func (m *start) fit(ps []Program) { items := ps for d, i := range m.path { if i >= len(items) { m.path = append(m.path[:d], len(items)-1) return } if d+1 < len(m.path) { if items = items[i].Programs; items == nil { m.path = m.path[:d+1] return } } } } // level is the programs at a depth of the path. func level(ps []Program, path []int, depth int) []Program { for _, i := range path[:depth] { ps = ps[i].Programs } return ps } // launch closes the menu and names the path's program. func (m *start) launch(ps []Program) string { names := make([]string, len(m.path)) for d, i := range m.path { names[d] = level(ps, m.path, d)[i].Name } m.open = false return strings.Join(names, "/") } // keys walks the deepest level; Right or Enter goes in. func (m *start) keys(short func(ui.Modifiers, ui.Key) bool, ps []Program) string { down, up, left, right := short(0, ui.KeyDown), short(0, ui.KeyUp), short(0, ui.KeyLeft), short(0, ui.KeyRight) enter, space := short(0, ui.KeyEnter), short(0, ui.KeySpace) d := len(m.path) - 1 items := level(ps, m.path, d) switch { case down: m.path[d] = (m.path[d] + 1) % len(items) case up: m.path[d] = (m.path[d] - 1 + len(items)) % len(items) case left && d > 0: m.path = m.path[:d] case (right || enter || space) && items[m.path[d]].Programs != nil: m.path = append(m.path, 0) case enter || space: return m.launch(ps) } return "" } // list shows each open level beside its parent row. func (m *start) list(c *ui.Context, k pixel.Kit, anchor ui.Element, ps []Program) string { run := "" ui.PopoverBase(c, anchor, &m.open, func(panel ui.Element) { // Only a pointer that moves lights the row under it. px, py, over := panel.PointerPosition() moved := over && [2]float32{px, py} != m.ptr m.ptr = [2]float32{px, py} path := slices.Clone(m.path) // Submenus grow away from START, so open rows hold still. below, align := panel.Bounds().Y > anchor.Bounds().Y, ui.End if below { align = ui.Start } panel.Children(func() { ui.Row(c).AlignItems(align).Children(func() { shift := 0 for d := range path { items := level(ps, path, d) col := ui.Column(c).Padding(k.D(3)) // A submenu lines up with its parent row. if d > 0 && below { shift += path[d-1] * rowH col.Margin(k.D(shift), 0, 0, 0) } if d > 0 && !below { shift += (len(level(ps, path, d-1)) - 1 - path[d-1]) * rowH col.Margin(0, 0, k.D(shift), 0) } col.Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face) }).Children(func() { ui.Row(c).Children(func() { if d == 0 { banner(c, k, len(items)) } ui.Column(c).Children(func() { for i, p := range items { if r := m.row(c, k, p, d, i, moved); r == launched { run = m.launch(ps) } } }) }) }) } }) }) }) return run } type rowEvent int const ( quiet rowEvent = iota launched ) // row is one program; hover or click opens a submenu. func (m *start) row(c *ui.Context, k pixel.Kit, p Program, d, i int, moved bool) rowEvent { w := 20 + pixel.Measure(p.Name) + 16 row := ui.Row(c).Height(k.D(rowH)).MinWidth(k.D(w)).Role(ui.RoleListItem).Label(p.Name) // open lights the row and shows its submenu, if any. open := func() { m.path = append(m.path[:d], i) if p.Programs != nil { m.path = append(m.path, 0) } } // A level a row before closed takes no input. ev, alive := quiet, len(m.path) > d shut := alive && m.path[d] == i && len(m.path) == d+1 && p.Programs != nil if alive && moved && row.Hovered() && (m.path[d] != i || shut) { open() c.Invalidate() } if alive && row.Clicked() { open() if p.Programs == nil { ev = launched } } row.Draw(func(pt *ui.Painter, r ui.Rect) { g := k.Canvas(pt, r) ink := pixel.Ink if len(m.path) > d && m.path[d] == i { g.Rect(0, 0, g.W, g.H, pixel.Accent) ink = pixel.AccentInk } g.Sprite(2, (g.H-p.Icon.H)/2, p.Icon, 0, ink, 1) g.Text(18, 1, p.Name, ink, 1) if p.Programs != nil { for j := range 4 { g.VLine(g.W-8+j, g.H/2-3+j, 7-2*j, ink) } } }) return ev } // banner is START's dithered side strip. func banner(c *ui.Context, k pixel.Kit, rows int) { ui.Box(c).Size(k.D(10), k.D(rows*rowH)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) for b := range 17 { top, foot := b*g.H/17, (b+1)*g.H/17 g.Dither(0, top, g.W, foot-top, pixel.Accent, pixel.Magic, 16-b) } }) }