package feedback import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type BusyOverlayOptions struct{} type busyKey struct{} // BusyOverlay veils busy content, whose controls then take no input. func BusyOverlay(c *ui.Context, busy bool, o BusyOverlayOptions, content func()) ui.Element { k := pixel.K(c) outer := ui.Box(c) // held is whether the veil had the focus last frame. held := ui.Local(outer, busyKey{}, func() bool { return false }) if !busy && *held { // From the root, parked controls inside take it back. c.Root().Focus() *held = false } if busy { // Busy content is one Tab stop: the veil. outer.FocusGroup(ui.Vertical) } return outer.Children(func() { s := pixel.Current(c) s.Inert = s.Inert || busy before := c.Root().Focused() var body ui.Element pixel.Scope(c, s, func() { body = ui.Box(c).Children(content) }) if !busy { return } veil := ui.Box(c).Absolute().Left(0).Top(0).Right(0).Bottom(0).Focusable().FocusRing(false).Role(ui.RoleProgress).Label(k.Msg("wait")) if body.FocusWithin() || !before && c.Root().Focused() { veil.Focus() } *held = veil.Focused() focus := veil.FocusVisible() veil.Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Checker(0, 0, g.W, g.H, pixel.Back) // The spinner doubles in size where it fits. sc := max(1, min(2, min(g.W, g.H)/14)) beads(g, (g.W-12*sc)/2, (g.H-12*sc)/2, sc) if focus { g.FocusMark(0, 0, g.W, g.H) } }) }) }