package feedback import ( "time" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text" ) type SuccessStateOptions struct { // Stars pop in one by one; zero means 3. Stars int } // SuccessState is STAGE CLEAR! with stars popping in steps. func SuccessState(c *ui.Context, message string, o SuccessStateOptions) ui.Element { k := pixel.K(c) n := pixel.Or("SuccessState Stars", o.Stars, 3) col := ui.Column(c).Gap(k.D(8)).Padding(k.D(16)).AlignItems(ui.Center).Role(ui.RoleStatus).Label(k.Msg("stage_clear")) start := ui.Local(col, startKey{}, func() time.Time { return k.Now() }) // Stars come four a second; Reduce Motion shows them all. shown := n + 1 if !k.Reduce() { shown = min(n+1, max(0, int(k.Now().Sub(*start)*4/time.Second))) if shown <= n { k.Tick(c, 8) } } return col.Children(func() { text.ShadowText(c, k.Msg("stage_clear"), text.ShadowTextOptions{Slot: pixel.Good, Scale: 3}) w := icon.Star.W*2 + 4 ui.Box(c).Size(k.D(n*w), k.D(icon.Star.H*2+4)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) for i := range min(shown, n) { if i == shown-1 { for _, d := range [][2]int{{-1, 0}, {1, 0}, {0, -1}, {0, 1}} { g.Sprite(i*w+2+d[0], 2+d[1], icon.Star, 0, pixel.Lit, 2) } } g.Sprite(i*w+2, 2, icon.Star, 0, pixel.Warn, 2) } }) pixel.Text(c, message, pixel.TextOptions{}) }) }