package fx import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type MountainsOptions struct { // Width and Height are dots; zeros mean 160 by 96. Width, Height int Label string } // Mountains scroll three ridges: far ones slow, near ones quick. func Mountains(c *ui.Context, o MountainsOptions) ui.Element { k := pixel.K(c) w, h := size("Mountains", o.Width, o.Height, 160, 96) return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Clip(0, 0, g.W, g.H, func() { mountains(g, k, g.Step(8), 3) }) }) } // tri rises from 0 to a, then falls, over p. func tri(t, p, a int) int { t, h := wrap(t, p), p/2 if t < h { return a * t / h } return a * (p - t) / h } // mountains draws n ridges; ridge l moves every 8>>l steps. func mountains(g pixel.Canvas, k pixel.Kit, step, n int) { slots := [3]pixel.Slot{pick(k, pixel.Shade, pixel.Face), pick(k, pixel.Faint, pixel.Back), pick(k, pixel.Edge, pixel.Well)} snowy := k.Palette().Season == pixel.Winter for l := range n { shift := step / (8 >> l) for x := range g.W { u := x + shift h := g.H*(7-2*l)/16 + tri(u+rnd(l, 100), 48+16*l, g.H/5) + tri(2*u+rnd(l, 101), 37, g.H/12) + rnd(u, 102+l)%2 g.VLine(x, g.H-h, h, slots[l]) // Winter caps the far peaks with snow. if snowy && l == 0 && h > g.H*9/16 { g.VLine(x, g.H-h, 2, light(k)) } } } }