package fx import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type SunMoonOptions struct { // Width and Height are dots; zeros mean 160 by 96. Width, Height int Label string } // SunMoon arcs the sun by day, the moon by night. func SunMoon(c *ui.Context, hour int, o SunMoonOptions) ui.Element { checkHour("SunMoon", hour) k := pixel.K(c) w, h := size("SunMoon", o.Width, o.Height, 160, 96) return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Clip(0, 0, g.W, g.H, func() { sunMoon(g, k, hour, g.Step(4)) }) }) } // arc centers the body: low at the ends, high midway. func arc(w, h, hour int) (int, int) { t := wrap(hour-6, 12) horizon, top := h*3/4, 10 x := 10 + (w-20)*(2*t+1)/24 return x, horizon - (horizon-top)*(2*t+1)*(23-2*t)/143 } // sunMoon draws a sun with turning rays, or cratered moon. func sunMoon(g pixel.Canvas, k pixel.Kit, hour, step int) { x, y := arc(g.W, g.H, hour) if hour < 6 || hour >= 18 { g.Disc(x, y, 5, light(k)) g.Dot(x-2, y-1, pixel.Faint) g.Rect(x+1, y+1, 2, 1, pixel.Faint) g.Dot(x+2, y-3, pixel.Faint) return } // Rays turn an eighth each step: straight, then slanted. for i := range 4 { dx, dy := [4]int{1, 0, -1, 0}[i], [4]int{0, 1, 0, -1}[i] if step%2 == 1 { dx, dy = [4]int{1, 1, -1, -1}[i], [4]int{1, -1, 1, -1}[i] } g.Line(x+7*dx, y+7*dy, x+8*dx, y+8*dy, pixel.Warn) } g.Disc(x, y, 5, pixel.Warn) g.Rect(x-2, y-2, 2, 2, light(k)) }