package game import ( "fmt" "strconv" "strings" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text" ) // Stat is a named number on a sheet. type Stat struct { Name string Value int } // Character is who a character sheet describes. type Character struct { Name, Class string Level int Portrait *pixel.Sprite Stats []Stat } type CharacterSheetOptions struct{} // CharacterSheet shows a portrait, name, class, level and stats. func CharacterSheet(c *ui.Context, h Character, o CharacterSheetOptions) ui.Element { k := pixel.K(c) if h.Portrait == nil || h.Level < 1 { panic(fmt.Sprintf("game: character %q needs a portrait and a level (%d)", h.Name, h.Level)) } name, value := 0, 0 stats := make([]string, len(h.Stats)) for i, s := range h.Stats { name, value = max(name, pixel.Measure(s.Name)), max(value, pixel.Measure(strconv.Itoa(s.Value))) stats[i] = s.Name + " " + strconv.Itoa(s.Value) } return ui.Row(c).Gap(k.D(8)).AlignItems(ui.Start).Role(ui.RoleGroup).Label(h.Name).Children(func() { ui.Box(c).Size(k.D(40), k.D(40)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, 40, 40, pixel.Sunken, pixel.Well) g.Sprite(2, 2, h.Portrait, 0, pixel.Ink, 3) }) ui.Column(c).Gap(k.D(3)).Children(func() { text.ShadowText(c, h.Name, text.ShadowTextOptions{Scale: 2}) pixel.Text(c, h.Class+" "+fmt.Sprintf(k.Msg("level"), h.Level), pixel.TextOptions{Slot: pixel.Faint}) // Stats stand in a column: names Faint, values right-aligned. w := name + 8 + value ui.Box(c).Role(ui.RoleText).Label(strings.Join(stats, ", ")).Size(k.D(w), k.D(len(h.Stats)*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) for i, s := range h.Stats { n := strconv.Itoa(s.Value) g.Text(0, i*pixel.LineHeight, s.Name, pixel.Faint, 1) g.Text(w-pixel.Measure(n), i*pixel.LineHeight, n, pixel.Ink, 1) } }) }) }) }