package overlay import ( "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type DialogOptions struct { // Actions label buttons under the content; any one closes. Actions []string // Width is the window's in dots; zero means 220. Width int Disabled bool } type DialogResult struct { // Element is the window, nil while closed. Element ui.Element // Action is the button clicked this frame, or -1. Action int // Closed is Escape or a click outside. Closed bool } // Dialog is a titled window over a checkered backdrop. func Dialog(c *ui.Context, title string, open *bool, o DialogOptions, content func()) DialogResult { k := pixel.K(c) w := pixel.Or("Dialog Width", o.Width, 220) was := *open res := DialogResult{Action: -1} res.Element = ui.DialogBase(c, open, func(back, panel ui.Element) { dim(k, back, pixel.Back, 8) // The panel holds the focus when nothing inside can. panel.Width(k.D(w)).Label(title).Focusable().FocusRing(false).Children(func() { pixel.Harbor(c, panel, func() { layout.Window(c, layout.WindowOptions{Title: title}, func() { ui.Column(c).Gap(k.D(6)).AlignItems(ui.Stretch).Children(func() { body(c, o.Disabled, content) actions(c, o.Actions, o.Disabled, func(i int) { res.Action, *open = i, false }) }) }) }) }) }) res.Closed = was && !*open && res.Action < 0 if res.Action >= 0 || res.Closed { slog.Debug("8bit: dialog", "title", title, "action", res.Action, "closed", res.Closed) } return res } // actions lines buttons up at the right; act takes clicks. func actions(c *ui.Context, labels []string, disabled bool, act func(i int)) { if len(labels) == 0 { return } ui.Row(c).Gap(pixel.K(c).D(4)).Justify(ui.End).Children(func() { for i, l := range labels { if input.Button(c, l, input.ButtonOptions{Size: input.Small, Disabled: disabled}).Clicked { act(i) } } }) }