package display import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type SpriteOptions struct { Slot pixel.Slot Scale int // FPS plays the frames; zero shows the first. FPS int Mirror bool Label string } // Sprite plays a multi-slot sprite, mirrored when asked. func Sprite(c *ui.Context, sp *pixel.Sprite, o SpriteOptions) *ui.Element { k, sc := pixel.K(c), scale(o.Scale) fps := orDef("Sprite FPS", o.FPS, 0) if o.Mirror { sp = sp.Mirror() } return art(c, k, o.Label, sp.W*sc, sp.H*sc, func(g pixel.Canvas) { frame := 0 if fps > 0 { frame = g.Step(fps) } g.Sprite(0, 0, sp, frame, o.Slot, sc) }) }