package display import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type PortraitOptions struct { // Size is the picture's side in dots; zero means 48. Size int } // Portrait frames a character's picture over a nameplate. func Portrait(c *ui.Context, name string, o PortraitOptions, picture func()) *ui.Element { k := pixel.K(c) size := pixel.Or("Portrait Size", o.Size, 48) return ui.Column(c).Width(k.D(size + 6)).Role(ui.RoleGroup).Label(name).Children(func() { ui.Box(c).Size(k.D(size+6), k.D(size+6)).Padding(k.D(3)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Double, pixel.Well) }).Children(func() { ui.Box(c).Size(k.D(size), k.D(size)).Clip().Children(picture) }) ui.Box(c).Size(k.D(size+6), k.D(pixel.LineHeight+2)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Face) g.Clip(1, 0, g.W-2, g.H, func() { g.Text((g.W-pixel.Measure(name))/2, 1, name, pixel.Ink, 1) }) }) }) }