package media import ( "fmt" "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type EqualizerOptions struct { // Height is each fader's travel; zero means 64. Height int Disabled bool } type EqualizerResult struct { Element *ui.Element // Band is the band changed this frame, else -1. Band int } // Equalizer sets each band's gain, ±12 dB, on faders. func Equalizer(c *ui.Context, text string, bands []string, gains []float64, o EqualizerOptions) EqualizerResult { k := pixel.K(c) if len(bands) == 0 || len(bands) != len(gains) { panic(fmt.Sprintf("media: Equalizer has %d bands and %d gains", len(bands), len(gains))) } for i, g := range gains { if !(g >= -12 && g <= 12) { panic(fmt.Sprintf("media: Equalizer band %q gain %v outside ±12", bands[i], g)) } } res := EqualizerResult{Band: -1} res.Element = ui.Row(c).Gap(k.D(6)).Role(ui.RoleGroup).Label(text).Children(func() { for i, b := range bands { ui.Column(c).Gap(k.D(2)).AlignItems(ui.Center).Children(func() { if input.Fader(c, b, &gains[i], input.FaderOptions{Min: -12, Max: 12, Height: o.Height, Disabled: o.Disabled}).Changed { res.Band = i slog.Debug("8bit: equalizer", "label", text, "band", b, "gain", gains[i]) } ui.Box(c).Size(k.D(pixel.MicroWidth(b)), k.D(5)).Draw(func(p *ui.Painter, r ui.Rect) { k.Canvas(p, r).Micro(0, 0, b, pixel.Faint, 1) }) }) } }) return res }