package project import ( "fmt" "log/slog" "slices" "strconv" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type QuestBoardOptions struct { // Width is each column's in dots; zero means 96. Width int Disabled bool } type QuestBoardResult struct { Element *ui.Element // Moved reports a card that changed column or place. Moved bool } type boardKey struct{} // board is the cursor; held while a press carries it. type board struct { col, row int press, held bool } // Cards hold two lines of title. const headH, cardH, colGap = pixel.LineHeight + 4, 2*pixel.LineHeight + 6, 4 var stages = [3]string{"todo", "doing", "done"} // QuestBoard keeps cards in TODO, DOING and DONE. func QuestBoard(c *ui.Context, text string, cols *[3][]string, o QuestBoardOptions) QuestBoardResult { k := pixel.K(c) cw, most := pixel.Or("QuestBoard Width", o.Width, 96), 1 for _, col := range cols { if slices.Contains(col, "") { panic("project: QuestBoard has a card with no title") } most = max(most, len(col)) } shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.Box(c).Focusable().Role(ui.RoleGroup).Label(text).Disabled(o.Disabled) }) b := ui.Local(base, boardKey{}, func() board { return board{} }) fit := func() { b.col = max(0, min(2, b.col)) b.row = max(0, min(len(cols[b.col])-1, b.row)) } fit() res := QuestBoardResult{Element: shell} // move carries the cursor's card to a column and place. move := func(col, row int) { if col < 0 || col > 2 || len(cols[b.col]) == 0 { return } limit := len(cols[col]) if col == b.col { limit-- } if row = max(0, min(limit, row)); col == b.col && row == b.row { return } title := cols[b.col][b.row] cols[b.col] = slices.Delete(cols[b.col], b.row, b.row+1) cols[col] = slices.Insert(cols[col], row, title) b.col, b.row, res.Moved = col, row, true } pressed := false if !base.IsDisabled() { for _, m := range []struct { key ui.Key dc, dr int }{{ui.KeyUp, 0, -1}, {ui.KeyDown, 0, 1}, {ui.KeyLeft, -1, 0}, {ui.KeyRight, 1, 0}} { if pixel.Shortcut(base, 0, m.key) { b.col, b.row = b.col+m.dc, b.row+m.dr fit() } if pixel.Shortcut(base, ui.Alt, m.key) { move(b.col+m.dc, b.row+m.dr) } } _, _, pressed = base.Dragged() } if pressed { x, y, _ := base.PointerPosition() col, dy := int(x/k.Dot())/(cw+colGap), int(y/k.Dot())-headH row := dy / cardH switch { case !b.press: // A new press takes the card under it, if any. b.held = col >= 0 && col < 3 && dy >= 0 && row < len(cols[col]) if b.held { b.col, b.row = col, row } case b.held: move(col, max(0, dy)/cardH) } } b.held, b.press = b.held && pressed, pressed names := [3]string{k.Msg(stages[0]), k.Msg(stages[1]), k.Msg(stages[2])} if n := len(cols[b.col]); n > 0 { base.Description(fmt.Sprintf("%s %d/%d, %s", names[b.col], b.row+1, n, cols[b.col][b.row])) } else { base.Description(names[b.col] + ", " + k.Msg("empty")) } shown := [3][]string{slices.Clone(cols[0]), slices.Clone(cols[1]), slices.Clone(cols[2])} at, held := [2]int{b.col, b.row}, b.held shell.Size(k.D(3*cw+2*colGap), k.D(headH+most*cardH+4)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) for ci, col := range shown { x := ci * (cw + colGap) g.Frame(x, 0, cw, g.H, pixel.Sunken, pixel.Well) g.Text(x+4, 2, names[ci]+" "+strconv.Itoa(len(col)), pixel.Faint, 1) g.HLine(x+2, headH-1, cw-4, pixel.Shade) for ri, t := range col { cx, cy := x+3, headH+ri*cardH+1 on := ci == at[0] && ri == at[1] fill := pixel.Face // A carried card lifts off its shadow. if on && held { g.Rect(cx+1, cy+1, cw-6, cardH-2, pixel.Shade) cx, cy, fill = cx-1, cy-1, pixel.Lit } g.Frame(cx, cy, cw-6, cardH-2, pixel.Raised, fill) ink, room := pixel.Ink, cw-14 if ci == 2 { ink, room = pixel.Faint, room-14 g.Sprite(cx+cw-20, cy+3, icon.Check, 0, pixel.Good, 1) } for i, l := range pixel.Wrap(t, room, 2) { g.Text(cx+4, cy+2+i*pixel.LineHeight, l, ink, 1) } if on && (st.Focus || held) { g.Rect(cx-1, cy-1, cw-4, 1, pixel.Accent) g.Rect(cx-1, cy+cardH-2, cw-4, 1, pixel.Accent) g.Rect(cx-1, cy-1, 1, cardH, pixel.Accent) g.Rect(cx+cw-6, cy-1, 1, cardH, pixel.Accent) } } } g.Finish(st) }) if res.Moved { slog.Debug("8bit: quest board", "label", text, "column", b.col, "row", b.row) } return res }