package layout import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type ScreenOptions struct { // Vignette dithers Shade into the edges. Vignette bool Padding int } // Screen fills the window with Back; children form a column. func Screen(c *ui.Context, o ScreenOptions, children func()) *ui.Element { k := pixel.K(c) pad := pixel.Or("Screen Padding", o.Padding, 0) return ui.Column(c).Fill().Padding(k.D(pad)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Rect(0, 0, g.W, g.H, pixel.Back) if o.Vignette { vignette(g) } }).Children(children) } // vignette darkens four bands toward the edges. func vignette(g pixel.Canvas) { band := max(2, min(g.W, g.H)/32) for i := range 4 { in, lv := i*band, 8-2*i g.Veil(in, in, g.W-2*in, band, pixel.Shade, lv) g.Veil(in, g.H-in-band, g.W-2*in, band, pixel.Shade, lv) g.Veil(in, in+band, band, g.H-2*in-2*band, pixel.Shade, lv) g.Veil(g.W-in-band, in+band, band, g.H-2*in-2*band, pixel.Shade, lv) } }