package code import ( "fmt" "log/slog" "math" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type PaletteEditorOptions struct { Disabled bool } type PaletteEditorResult struct { Element *ui.Element Changed bool } type tintKey struct{} // PaletteEditor sets *pal in channel levels; a preview follows. func PaletteEditor(c *ui.Context, text string, pal *pixel.Palette, o PaletteEditorOptions) PaletteEditorResult { k := pixel.K(c) if pal == nil { panic("code: PaletteEditor needs a palette") } // Inside the scope everything draws in the edited colors. in := pixel.Current(c) in.Palette = pal var res PaletteEditorResult res.Element = ui.Row(c).Gap(k.D(8)).AlignItems(ui.Start) sel := ui.Local(res.Element, tintKey{}, func() int { return int(pixel.Accent) }) res.Element.Children(func() { ui.Column(c).Gap(k.D(4)).Children(func() { pixel.Scope(c, in, func() { // Paint runs after the scope: keep its kit now. sk := pixel.K(c) shell, base, st, _ := pixel.Pad(c, text, 8, int(pixel.Slots), 14, 14, sel, o.Disabled) base.Description(fmt.Sprintf("%v, %s", pixel.Slot(*sel), hex(pal.Colors[*sel]))) at := *sel shell.Draw(func(p *ui.Painter, r ui.Rect) { g := sk.Canvas(p, r) for s := range int(pixel.Slots) { x, y := s%8*14, s/8*14 if s == at { g.Rect(x, y, 14, 14, pixel.Accent) } g.Frame(x+1, y+1, 12, 12, pixel.Flat, pixel.Slot(s)) } g.Finish(st) }) }) col := &pal.Colors[*sel] pixel.Text(c, fmt.Sprintf("%v %s", pixel.Slot(*sel), hex(*col)), pixel.TextOptions{Slot: pixel.Faint}) for _, ch := range []struct { name string v *uint8 }{{"R", &col.R}, {"G", &col.G}, {"B", &col.B}} { // Levels 0–15, each worth 17. level := math.Round(float64(*ch.v) / 17) ui.Row(c).Gap(k.D(4)).AlignItems(ui.Center).Children(func() { // Drawn, not named: the slider carries the name. ui.Box(c).Size(k.D(pixel.Measure(ch.name)), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) { k.Canvas(p, r).Text(0, 0, ch.name, pixel.Faint, 1) }) if input.StepSlider(c, ch.name, &level, input.StepSliderOptions{Max: 15, Step: 1, Width: 96, Disabled: o.Disabled}).Changed { *ch.v, res.Changed = uint8(level)*17, true } }) } }) pixel.Scope(c, in, func() { preview(c, k.Msg("preview")) }) }) if res.Changed { slog.Debug("8bit: palette editor", "label", text, "slot", pixel.Slot(*sel), "color", hex(pal.Colors[*sel])) } return res } // preview is a small window drawn in the edited colors. func preview(c *ui.Context, text string) { k := pixel.K(c) ui.Box(c).Size(k.D(112), k.D(84)).Role(ui.RoleImage).Label(text).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Rect(0, 0, g.W, g.H, pixel.Back) g.Frame(0, 0, 112, 84, pixel.Window, pixel.Face) g.Rect(3, 3, 106, 12, pixel.Accent) g.Text(6, 3, "HELLO!", pixel.AccentInk, 1) g.Text(6, 18, "PRESS START", pixel.Ink, 1) g.Text(6, 30, "HI 9999", pixel.Faint, 1) g.Frame(6, 44, 46, 14, pixel.Raised, pixel.Face) g.Text(12, 45, "OK", pixel.Ink, 1) g.Frame(58, 44, 46, 14, pixel.Sunken, pixel.Well) for i, s := range []pixel.Slot{pixel.Good, pixel.Warn, pixel.Bad, pixel.Info, pixel.Magic, pixel.AccentLit} { g.Rect(6+i*17, 66, 15, 10, s) } }) } // hex prints a color as #RRGGBB. func hex(col ui.Color) string { return fmt.Sprintf("#%02X%02X%02X", col.R, col.G, col.B) }