package navigation import ( "fmt" "log/slog" "strconv" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type PaginationOptions struct { Disabled bool } type PaginationResult struct { Element *ui.Element Changed bool } // Pagination steps through pages; the current one is sunken. func Pagination(c *ui.Context, text string, page *int, total int, o PaginationOptions) PaginationResult { k := pixel.K(c) check(*page, total) res := PaginationResult{} set := func(p int) { if p != *page { *page, res.Changed = p, true } } small := input.IconButtonOptions{Size: input.Small, Disabled: o.Disabled || *page == 1} res.Element = ui.Row(c).Gap(k.D(2)).AlignItems(ui.Center).FocusGroup(ui.Horizontal).Role(ui.RoleGroup).Label(text).Children(func() { // Keys keep each button's focus as the pages shift. ui.Box(c).Key("prev").Children(func() { if input.IconButton(c, icon.ChevronLeft, k.Msg("prev"), small).Clicked { set(*page - 1) } }) for i, p := range pages(*page, total) { if p == 0 { ui.Box(c).Key(-i).Children(func() { pixel.Text(c, "…", pixel.TextOptions{Slot: pixel.Faint}) }) continue } ui.Box(c).Key(p).Children(func() { on := p == *page if input.Toggle(c, strconv.Itoa(p), &on, input.ToggleOptions{Size: input.Small, Disabled: o.Disabled}).Changed { set(p) } }) } ui.Box(c).Key("next").Children(func() { small.Disabled = o.Disabled || *page == total if input.IconButton(c, icon.ChevronRight, k.Msg("next"), small).Clicked { set(*page + 1) } }) }) if res.Changed { slog.Debug("8bit: page", "label", text, "page", *page) } return res } // pages lists 1, the pages round p, and n. func pages(p, n int) []int { var out []int for i := 1; i <= n; i++ { switch { case i == 1 || i == n || i >= p-1 && i <= p+1: out = append(out, i) case len(out) > 0 && out[len(out)-1] != 0: out = append(out, 0) } } return out } // check panics on a page outside 1 to total. func check(page, total int) { if total < 1 || page < 1 || page > total { panic(fmt.Sprintf("navigation: page %d of %d", page, total)) } } type PageDotsOptions struct { Disabled bool } type PageDotsResult struct { Element *ui.Element Changed bool } // PageDots shows a dot per page; clicks jump, arrows move. func PageDots(c *ui.Context, text string, page *int, total int, o PageDotsOptions) PageDotsResult { k := pixel.K(c) check(*page, total) shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(text).Description(fmt.Sprintf("%d/%d", *page, total)).Disabled(o.Disabled) }) old := *page for _, m := range []struct { key ui.Key to func() int }{ {ui.KeyLeft, func() int { return *page - 1 }}, {ui.KeyRight, func() int { return *page + 1 }}, {ui.KeyHome, func() int { return 1 }}, {ui.KeyEnd, func() int { return total }}, } { if base.Shortcut(0, m.key) { *page = max(1, min(total, m.to())) } } // Taking Enter and Space keeps keys from clicking. base.Shortcut(0, ui.KeyEnter) base.Shortcut(0, ui.KeySpace) if base.Clicked() { x, _, _ := base.PointerPosition() *page = max(1, min(total, int(x/k.Dot())/8+1)) } shell.Size(k.D(total*8), k.D(8)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) for i := range total { if i+1 == *page { g.Rect(i*8+1, 1, 6, 6, pixel.Accent) } else { g.Rect(i*8+2, 2, 4, 4, pixel.Shade) } } g.Finish(st) }) res := PageDotsResult{Element: shell, Changed: *page != old} if res.Changed { slog.Debug("8bit: page dots", "label", text, "page", *page) } return res }