package layout import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // StatusBar shows segments split by sunken dividers; the first grows. func StatusBar(c *ui.Context, segments ...string) *ui.Element { k := pixel.K(c) return ui.Row(c).FillWidth().Height(k.D(pixel.LineHeight + 3)).AlignItems(ui.Stretch).Role(ui.RoleStatus).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Rect(0, 0, g.W, g.H, pixel.Face) g.HLine(0, 0, g.W, pixel.Edge) g.HLine(0, 1, g.W, pixel.Lit) }).Children(func() { for i, s := range segments { if i > 0 { ui.Box(c).Width(k.D(2)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.VLine(0, 3, g.H-5, pixel.Shade) g.VLine(1, 3, g.H-5, pixel.Lit) }) } seg := ui.Box(c).Padding(k.D(2), k.D(6), 0, k.D(6)).Children(func() { pixel.Text(c, s, pixel.TextOptions{}) }) if i == 0 { seg.Grow(1).Clip() } } }) }