package layout import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type TilesOptions struct { // W is zero for 48; H is zero for W. W, H int // Gap is zero for 4. Gap int } // Tiles wraps n equal tiles into rows. func Tiles(c *ui.Context, n int, o TilesOptions, tile func(i int)) *ui.Element { k := pixel.K(c) w := orDef("Tiles W", o.W, 48) h := orDef("Tiles H", o.H, w) orDef("Tiles n", n, 0) return ui.Row(c).Wrap().Gap(k.D(orDef("Tiles Gap", o.Gap, 4))).Children(func() { for i := range n { ui.Box(c).Size(k.D(w), k.D(h)).Clip().Children(func() { tile(i) }) } }) }