package text import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) const scrambleRunes = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789#$%&*+?" type ScrambleTextOptions struct { Slot pixel.Slot Scale int // FPS is zero for 30; two steps settle a character. FPS int } type scrambleKey struct{} type scrambleState struct { text string start, step int } // ScrambleText settles from random glyphs to s, left to right. func ScrambleText(c *ui.Context, s string, o ScrambleTextOptions) *ui.Element { k, sc := pixel.K(c), scale(o.Scale) fps := orDef("ScrambleText FPS", o.FPS, 30) rs := []rune(s) e := ui.Box(c).Size(k.D(pixel.Measure(s)*sc), k.D(pixel.LineHeight*sc)).Label(s).Role(ui.RoleText) st := ui.Local(e, scrambleKey{}, func() scrambleState { return scrambleState{start: -1} }) if st.text != s { *st = scrambleState{text: s, start: -1} } settled := len(rs) if !k.Reduce() && (st.start < 0 || (st.step-st.start)/2 < len(rs)) { st.step = k.Tick(c, fps) if st.start < 0 { st.start = st.step } settled = min(len(rs), (st.step-st.start)/2) } step := st.step return e.Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) each(s, sc, func(i int, ch rune, x int) { if i >= settled && ch != ' ' { ch = rune(scrambleRunes[noise(len(rs), i, step)%uint32(len(scrambleRunes))]) } g.Text(x, 0, string(ch), o.Slot, sc) }) }) }