// Package layout arranges screens, windows and panes on dots. package layout import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // box frames the canvas unless it is too small. func box(g pixel.Canvas, style pixel.FrameStyle, fill pixel.Slot) { if g.W >= 3 && g.H >= 3 { g.Frame(0, 0, g.W, g.H, style, fill) } } // rule draws n dots on an axis in on/off runs. func rule(g pixel.Canvas, x, y, n int, vertical bool, on, off int, s pixel.Slot) { for i := 0; i < n; i += on + off { run := min(on, n-i) if vertical { g.VLine(x, y+i, run, s) } else { g.HLine(x+i, y, run, s) } } } type dragKey struct{} // drag is enabled e's pointer travel this frame, in dots. func drag(k pixel.Kit, e *ui.Element) (dx, dy int, ok bool) { rest := ui.Local(e, dragKey{}, func() [2]float32 { return [2]float32{} }) fx, fy, ok := e.Dragged() if !ok || e.IsDisabled() { *rest = [2]float32{} return 0, 0, false } x, y := rest[0]+fx/k.Dot(), rest[1]+fy/k.Dot() dx, dy = int(x), int(y) *rest = [2]float32{x - float32(dx), y - float32(dy)} return dx, dy, true } // label is o's label, or the built-in copy for key. func label(k pixel.Kit, s, key string) string { if s != "" { return s } return k.Msg(key) }