package overlay import ( "time" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type TooltipOptions struct{} // tipWidth caps a tip's text in dots. const tipWidth = 160 // Tooltip bubbles text after 500 ms, or on keyboard focus. func Tooltip(c *ui.Context, text string, o TooltipOptions, trigger func()) *ui.Element { k := pixel.K(c) wrap := ui.Box(c) show := hint(c, wrap, 500*time.Millisecond) wrap.Children(trigger) if show { bubble(c, wrap.Bounds(), func() { tip := ui.Box(c).Role(ui.RoleTooltip).Label(text) tip.Children(func() { pixel.Text(c, text, pixel.TextOptions{Wrap: true}).Width(k.D(min(pixel.Measure(text), tipWidth))) }) }, min(pixel.Measure(text), tipWidth)+16) } return wrap } // bubble floats content by b; w keeps it inside. func bubble(c *ui.Context, b ui.Rect, content func(), w int) *ui.Element { k := pixel.K(c) ww, wh := c.Size() x := max(0, min(b.X+b.W/2-k.D(8), ww-k.D(w))) at := max(3, int((b.X+b.W/2-x)/k.Dot())) var e *ui.Element ui.Overlay(c, func() { e = ui.Box(c).Absolute().Left(x).PassThrough() tail := display.Bottom if b.Y > k.D(40) { e.Bottom(wh - b.Y) } else { e.Top(b.Y + b.H) tail = display.Top } e.Children(func() { display.Bubble(c, display.BubbleOptions{Tail: tail, At: at}, content) }) }) return e }