package tabletop_test import ( "testing" "time" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/tabletop" ) // cell clicks square i of a labeled grid. func cell(t *testing.T, tt *ui.Tester, label string, cols, side, i int) { t.Helper() r := find(t, tt, label) tt.ClickAt(r.X+float32(2*(i%cols*side+side/2)), r.Y+float32(2*(i/cols*side+side/2))) } func TestChessboardMovesCapturesAndSwaps(t *testing.T) { var board [64]tabletop.Piece board[57] = tabletop.Piece{Kind: tabletop.Knight, White: true} board[62] = tabletop.Piece{Kind: tabletop.Knight, White: true} board[42] = tabletop.Piece{Kind: tabletop.Pawn} var last tabletop.ChessboardResult tt := view(600, 400, newWorld(), func(c *ui.Context) { if r := tabletop.Chessboard(c, "Board", &board, tabletop.ChessboardOptions{}); r.Moved { last = r } }) // Its own side swaps the held piece; reclicking drops it. cell(t, tt, "CHESSBOARD", 8, 16, 62) cell(t, tt, "CHESSBOARD", 8, 16, 57) cell(t, tt, "CHESSBOARD", 8, 16, 57) x, y, _, _ := dots(find(t, tt, "CHESSBOARD")) if last.Moved || board[42].Kind != tabletop.Pawn || count(tt.Image(), x, y, 128, 128, pixel.AccentLit) > 0 { t.Fatal("a dropped piece is still held") } cell(t, tt, "CHESSBOARD", 8, 16, 57) cell(t, tt, "CHESSBOARD", 8, 16, 42) if last.From != 57 || last.To != 42 || board[42] != (tabletop.Piece{Kind: tabletop.Knight, White: true}) || board[57].Kind != tabletop.None { t.Fatalf("the knight's capture went %+v", last) } } func TestGoBoardTakesTurns(t *testing.T) { board := make([]tabletop.Stone, 81) placed := []int{} tt := view(400, 400, newWorld(), func(c *ui.Context) { if i := tabletop.GoBoard(c, "Goban", board, tabletop.GoBoardOptions{}).Placed; i >= 0 { placed = append(placed, i) } }) find(t, tt, "BLACK TO PLAY") cell(t, tt, "Goban", 9, 10, 40) find(t, tt, "WHITE TO PLAY") cell(t, tt, "Goban", 9, 10, 40) cell(t, tt, "Goban", 9, 10, 41) if len(placed) != 2 || board[40] != tabletop.Black || board[41] != tabletop.White { t.Fatalf("placed %v: %v %v", placed, board[40], board[41]) } find(t, tt, "BLACK TO PLAY") } func TestRouletteSpinsToItsResult(t *testing.T) { for _, reduce := range []bool{false, true} { wd := newWorld() wd.reduce = reduce segs := []string{"ZERO", "ONE", "TWO", "THREE", "FOUR"} result, cue := 0, 0 tt := view(400, 300, wd, func(c *ui.Context) { tabletop.Roulette(c, "Wheel", segs, result, tabletop.RouletteOptions{Cue: cue}) }) find(t, tt, "ZERO") result, cue = 3, 1 tt.Frame() _, landed := tt.Find("THREE") if landed != reduce { t.Errorf("reduce %v: landed at once is %v", reduce, landed) } later(tt, wd, 3*time.Second) find(t, tt, "THREE") } } func TestCoinFlipLandsOnItsFace(t *testing.T) { wd := newWorld() heads, cue := true, 0 tt := view(300, 300, wd, func(c *ui.Context) { tabletop.CoinFlip(c, "Coin", heads, tabletop.CoinFlipOptions{Cue: cue}) }) find(t, tt, "HEADS") heads, cue = false, 1 tt.Frame() if _, ok := tt.Find("TAILS"); ok { t.Fatal("the coin landed before it flew") } later(tt, wd, time.Second) find(t, tt, "TAILS") } func TestBingoCardCallsALineOnce(t *testing.T) { var numbers [25]int for i := range numbers { numbers[i] = i + 1 } var marked [25]bool bingos, changes := 0, 0 tt := view(400, 400, newWorld(), func(c *ui.Context) { r := tabletop.BingoCard(c, "Card", numbers, &marked, tabletop.BingoCardOptions{}) if r.Bingo { bingos++ } if r.Changed { changes++ } }) if !marked[12] { t.Fatal("FREE is not marked") } // The middle row needs four marks beside FREE. for _, i := range []int{10, 11, 13} { cell(t, tt, "Card", 5, 18, i) } if bingos != 0 { t.Fatal("BINGO before the line was full") } cell(t, tt, "Card", 5, 18, 14) tt.Frame() if bingos != 1 || !tt.HasText("BINGO!") { t.Fatalf("a full row called %d bingos", bingos) } cell(t, tt, "Card", 5, 18, 12) if !marked[12] || changes != 4 { t.Fatalf("FREE came unmarked, or changed: %d changes", changes) } } func TestTicTacToeAnswersAndContinues(t *testing.T) { over, winner := 0, -1 tt := view(400, 400, newWorld(), func(c *ui.Context) { if r := tabletop.TicTacToe(c, "Grid", tabletop.TicTacToeOptions{}); r.Over { over, winner = over+1, r.Winner } }) // X plays 0, 8, 1; O answers 4, 2, 6. for _, i := range []int{0, 8, 1} { cell(t, tt, "Grid", 3, 22, i) } if over != 1 || winner != 2 { t.Fatalf("over %d, winner %d: %q", over, winner, tt.Texts()) } // X is a Bad cross; O is an Info ring. x, y, _, _ := dots(find(t, tt, "Grid")) if count(tt.Image(), x, y, 22, 22, pixel.Bad) == 0 || count(tt.Image(), x+22, y+22, 22, 22, pixel.Info) == 0 { t.Fatal("the marks are not drawn") } find(t, tt, "GAME OVER") find(t, tt, "CONTINUE?") cell(t, tt, "Grid", 3, 22, 0) if tt.HasText("CONTINUE?") { t.Fatal("a click after the end did not start over") } } func TestScoreTrackStandsMeeples(t *testing.T) { tt := view(500, 200, newWorld(), func(c *ui.Context) { tabletop.ScoreTrack(c, "Track", []int{3, 3, 42}, tabletop.ScoreTrackOptions{}) }) x, y, _, _ := dots(find(t, tt, "Track")) img := tt.Image() // Space 3 holds two pawns; 42 laps to space 12. if count(img, x+60, y, 20, 20, pixel.Bad) == 0 || count(img, x+60, y, 20, 20, pixel.Info) == 0 { t.Error("space 3 lacks its two pawns") } if count(img, x+7*20, y+20, 20, 20, pixel.Good) < 20 { t.Error("space 12 lacks the third meeple") } } func TestMeepleStandsOrWaits(t *testing.T) { tt := view(300, 200, newWorld(), func(c *ui.Context) { tabletop.Meeple(c, "Two", tabletop.MeepleOptions{Player: 2}) tabletop.Meeple(c, "Seat", tabletop.MeepleOptions{Player: 2, Empty: true}) }) x, y, w, h := dots(find(t, tt, "Two")) if count(tt.Image(), x, y, w, h, pixel.Good) == 0 { t.Error("player 3's meeple is not Good") } x, y, w, h = dots(find(t, tt, "Seat")) if count(tt.Image(), x, y, w, h, pixel.Good) > 0 { t.Error("an empty seat shows a meeple") } }