package game import ( "time" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type LetterboxOptions struct { // Bar is each bar's height in dots; zero means 16. Bar int } type barsKey struct{} // bars is the last on, its change time and step. type bars struct { on bool at time.Time from int } // Letterbox slides cutscene bars over content in four steps. func Letterbox(c *ui.Context, on bool, o LetterboxOptions, content func()) *ui.Element { k := pixel.K(c) bar := pixel.Or("Letterbox Bar", o.Bar, 16) var cover *ui.Element e := layout.Layers(c, content, func() { cover = ui.Box(c).Fill().PassThrough() }) // First shown, the bars are already where on puts them. s := ui.Local(e, barsKey{}, func() bars { return bars{on: on, from: 4 * boolInt(on)} }) // shown is the step, 0–4; turns start where it is. shown := func() int { if k.Reduce() { return 4 * boolInt(s.on) } if n := k.Since(c, s.at, 8, 4); s.on { return min(4, s.from+n) } else { return max(0, s.from-n) } } if on != s.on { s.from, s.on, s.at = shown(), on, k.Now() } h := bar * shown() / 4 cover.Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Rect(0, 0, g.W, h, pixel.Ink) g.Rect(0, g.H-h, g.W, h, pixel.Ink) }) return e } func boolInt(b bool) int { if b { return 1 } return 0 }