package data import ( "fmt" "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type AccordionOptions struct { // Many lets several sections stay open at once. Many bool Disabled bool } type AccordionResult struct { Element *ui.Element Changed bool } // Accordion stacks collapsible sections; one stays open unless Many. func Accordion(c *ui.Context, text string, titles []string, open []bool, o AccordionOptions, panel func(i int)) AccordionResult { k := pixel.K(c) if len(open) != len(titles) { panic(fmt.Sprintf("data: Accordion has %d titles, %d open flags", len(titles), len(open))) } col := ui.Column(c).AlignItems(ui.Stretch).Gap(k.D(1)).Role(ui.RoleGroup).Label(text) res := AccordionResult{Element: col} col.Children(func() { for i, t := range titles { if !Collapsible(c, t, &open[i], CollapsibleOptions{Disabled: o.Disabled}, func() { panel(i) }).Changed { continue } res.Changed = true for j := range open { if j != i && open[i] && !o.Many { open[j] = false } } } }) if res.Changed { slog.Debug("8bit: accordion", "label", text, "open", open) } return res }