// Package account holds settings, sign-in and player screens. package account import ( "fmt" "strings" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // players are the arcade colors of P1 to P4. var players = [4]pixel.Slot{pixel.Bad, pixel.Info, pixel.Good, pixel.Warn} // choice panics unless *i points into n choices. func choice(name string, i *int, n int) { if n == 0 || *i < 0 || *i >= n { panic(fmt.Sprintf("account: %s choice %d of %d", name, *i, n)) } } // words is a message split on spaces, as option names. func words(k pixel.Kit, key string) []string { return strings.Fields(k.Msg(key)) } // caption is a line of micro text named for readers. func caption(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot) *ui.Element { return ui.Box(c).Size(k.D(pixel.MicroWidth(s)), k.D(5)).Role(ui.RoleText).Label(s).Draw(func(p *ui.Painter, r ui.Rect) { k.Canvas(p, r).Micro(0, 0, s, slot, 1) }) } // mark draws s unnamed, beside the control that names it. func mark(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot, w int) *ui.Element { return ui.Box(c).Size(k.D(max(w, pixel.Measure(s))), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) { k.Canvas(p, r).Text(0, 0, s, slot, 1) }) }