package agent import ( "cmp" "math" "slices" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type AgentStatusOptions struct { // Portrait fits 12 dots square; zero means a robot. Portrait *pixel.Sprite } // halo is the status ring's dots from twelve o'clock, clockwise. var halo = ring(17) // AgentStatus rings a portrait: idle, working, blocked or done. func AgentStatus(c *ui.Context, text string, s Status, o AgentStatusOptions) *ui.Element { k := pixel.K(c) face := portrait("AgentStatus", o.Portrait) word, slot := s.look(k) // The widest word sets the width, so it never jumps. w := 40 for st := Idle; st <= Done; st++ { wd, _ := st.look(k) w = max(w, pixel.Measure(wd)) } cx, cy := w/2, 18 return ui.Box(c).Size(k.D(w), k.D(52)).Role(ui.RoleStatus).Label(text).Description(word).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) switch s { case Idle: for i, d := range halo { if i%2 == 0 { g.Dot(cx+d[0], cy+d[1], pixel.Faint) } } // A sleepy Z drifts up; Reduce Motion holds it. g.Micro(cx+13, 2-g.Step(4)%3, "Z", pixel.Faint, 1) case Working: // A busy arc chases round, even under Reduce Motion. at := g.Busy(8) % 12 * len(halo) / 12 for i, d := range halo { ink := pixel.Shade if (i-at+len(halo))%len(halo) < len(halo)/4 { ink = pixel.Info } g.Dot(cx+d[0], cy+d[1], ink) } case Blocked: g.Circle(cx, cy, 17, pixel.Warn) g.Rect(cx+12, 0, 7, 9, pixel.Warn) g.Micro(cx+14, 2, "!", pixel.Ink, 1) case Done: g.Circle(cx, cy, 17, pixel.Good) g.Circle(cx, cy, 16, pixel.Good) } g.Sprite(cx-face.W, cy-face.H, face, 0, pixel.Ink, 2) g.Text((w-pixel.Measure(word))/2, 36, word, slot, 1) }) } // ring is a midpoint circle's dots, clockwise from the top. func ring(r int) [][2]int { var pts [][2]int x, y, e := r, 0, 1-r for x >= y { pts = append(pts, [2]int{x, y}, [2]int{y, x}, [2]int{-x, y}, [2]int{-y, x}, [2]int{x, -y}, [2]int{y, -x}, [2]int{-x, -y}, [2]int{-y, -x}) y++ if e < 0 { e += 2*y + 1 } else { x-- e += 2*(y-x) + 1 } } turn := func(p [2]int) float64 { return math.Mod(math.Atan2(float64(p[0]), float64(-p[1]))+2*math.Pi, 2*math.Pi) } slices.SortFunc(pts, func(a, b [2]int) int { return cmp.Compare(turn(a), turn(b)) }) return slices.Compact(pts) }