package fx import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type CloudsOptions struct { // Width and Height are dots; zeros mean 160 by 96. Width, Height int Label string } // Clouds drift by: far ones slowly, near ones faster. func Clouds(c *ui.Context, o CloudsOptions) *ui.Element { k := pixel.K(c) w, h := size("Clouds", o.Width, o.Height, 160, 96) return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Clip(0, 0, g.W, g.H, func() { clouds(g, g.Step(8)) }) }) } // clouds drifts two layers across the top third of g. func clouds(g pixel.Canvas, step int) { for layer, sp := range []*pixel.Sprite{smallCloud, bigCloud} { // Far clouds shift a dot each four steps; near, two. shift, span := step/(4>>layer), g.W+sp.W for i := range max(1, g.W/(120-20*layer)) { x := wrap(rnd(i, 10+layer)-shift, span) - sp.W y := rnd(i, 12+layer)%max(1, g.H/3) + 4*layer g.Sprite(x, y, sp, 0, pixel.Ink, 1) } } }