package game import ( "fmt" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type InteractPromptOptions struct { // Key is the pad button's letter; zero means A. Key string } // InteractPrompt bobs a Ⓐ TALK bubble above target. func InteractPrompt(c *ui.Context, target *ui.Element, action string, o InteractPromptOptions) *ui.Element { k := pixel.K(c) key := o.Key if key == "" { key = "A" } if len([]rune(key)) != 1 || !pixel.MicroOK(key) { panic(fmt.Sprintf("game: InteractPrompt key %q is not one micro letter", key)) } b := target.Bounds() ww, wh := c.Size() // The bubble's tail points at the target's middle. x := max(0, min(b.X+b.W/2-k.D(10), ww-k.D(pixel.Measure(action)+30))) at := max(3, int((b.X+b.W/2-x)/k.Dot())) bob := 0 if !k.Reduce() { bob = k.Tick(c, 4) / 2 % 2 } var e *ui.Element ui.Overlay(c, func() { e = ui.Box(c).Absolute().Left(x).Bottom(wh - b.Y + k.D(1+bob)).PassThrough().Role(ui.RoleText).Label(key + " " + action) // Bounds lag a layout; if the target moved, build again. e.Draw(func(p *ui.Painter, r ui.Rect) { if target.Bounds() != b { c.Invalidate() } }) e.Children(func() { display.Bubble(c, display.BubbleOptions{Tail: display.Bottom, At: at}, func() { ui.Row(c).Gap(k.D(3)).AlignItems(ui.Center).Children(func() { ui.Box(c).Size(k.D(11), k.D(11)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Disc(5, 5, 5, pixel.Ink) g.Micro((11-pixel.MicroWidth(key))/2, 3, key, pixel.Back, 1) }) pixel.Text(c, action, pixel.TextOptions{}) }) }) }) }) return e }