package game import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type LetterboxOptions struct { // Bar is each bar's height in dots; zero means 16. Bar int } // Letterbox slides cutscene bars over content in four steps. func Letterbox(c *ui.Context, on bool, o LetterboxOptions, content func()) *ui.Element { k := pixel.K(c) bar := pixel.Or("Letterbox Bar", o.Bar, 16) var cover *ui.Element e := layout.Layers(c, layout.LayersOptions{}, content, func() { cover = ui.Box(c).Fill().PassThrough() }) h := bar * k.Toward(c, e, on, 8, 4) / 4 cover.Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Rect(0, 0, g.W, h, pixel.Ink) g.Rect(0, g.H-h, g.W, h, pixel.Ink) }) return e }