package game import ( "fmt" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // Member is a party member: portrait, HP and MP. type Member struct { Name string Portrait *pixel.Sprite HP, MaxHP, MP, MaxMP int } type PartyFramesOptions struct{} // PartyFrames stacks member cards; a fallen member greys out. func PartyFrames(c *ui.Context, text string, members []Member, o PartyFramesOptions) *ui.Element { k := pixel.K(c) return ui.Column(c).Gap(k.D(3)).AlignItems(ui.Start).Role(ui.RoleGroup).Label(text).Children(func() { for _, m := range members { if m.Portrait == nil { panic(fmt.Sprintf("game: member %q has no portrait", m.Name)) } down := m.HP == 0 ui.Row(c).Gap(k.D(4)).Padding(k.D(3)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(m.Name).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Raised, pixel.Face) }).Children(func() { ui.Box(c).Size(k.D(28), k.D(28)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, 28, 28, pixel.Sunken, pixel.Well) if down { g.Silhouette(2, 2, m.Portrait, 0, pixel.Shade, 2) return } g.Sprite(2, 2, m.Portrait, 0, pixel.Ink, 2) }) ui.Column(c).Gap(k.D(1)).Children(func() { slot := pixel.Ink if down { slot = pixel.Faint } pixel.Text(c, m.Name, pixel.TextOptions{Slot: slot}) HealthBar(c, "HP", m.HP, m.MaxHP, HealthBarOptions{Width: 72}) ManaBar(c, "MP", m.MP, m.MaxMP, ManaBarOptions{Width: 72}) }) }) } }) }