package overlay import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type HoverCardOptions struct { // Width is the card's in dots; zero means 160. Width int } type hoverKey struct{} // HoverCard shows card below trigger while either is hovered. func HoverCard(c *ui.Context, text string, o HoverCardOptions, trigger func(), card func()) *ui.Element { k := pixel.K(c) w := pixel.Or("HoverCard Width", o.Width, 160) wrap := ui.Box(c) last := ui.Local(wrap, hoverKey{}, func() ui.Rect { return ui.Rect{} }) b := wrap.Bounds() px, py, _ := wrap.PointerPosition() show := hint(c, wrap, 0) || last.Contains(b.X+px, b.Y+py) wrap.Children(trigger) *last = ui.Rect{} if !show { return wrap } ww, _ := c.Size() ui.Overlay(c, func() { e := ui.Column(c).Absolute().Left(max(0, min(b.X, ww-k.D(w)))).Top(b.Y + b.H).Width(k.D(w)). Padding(k.D(6)).Role(ui.RoleGroup).Label(text) *last = e.Bounds() e.Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face) }).Children(card) }) return wrap }