package input import ( "fmt" "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type RatingOptions struct { // Max is the number of marks; zero means 5. Max int // Hearts draws hearts instead of stars. Hearts bool Disabled bool } type RatingResult struct { Element *ui.Element Changed bool } type ratingKey struct{} // Rating sets *value by click or arrows; reclicking clears. func Rating(c *ui.Context, text string, value *int, o RatingOptions) RatingResult { k := pixel.K(c) n := pixel.Or("Rating Max", o.Max, 5) full, empty := icon.Star, icon.StarEmpty if o.Hearts { full, empty = icon.Heart, icon.HeartEmpty } e := ui.Row(c).Gap(k.D(1)).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(text) last := ui.Local(e, ratingKey{}, func() int { return -1 }) focus := -1 res := RatingResult{Element: e} e.Children(func() { for i := 1; i <= n; i++ { was := *value == i on := was shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.CheckboxBase(c, &on).Role(ui.RoleRadio).Label(fmt.Sprintf("%d/%d", i, n)).Disabled(o.Disabled) }) if base.Focused() { focus = i } // Arrow moves show focus and choose; clicks toggle. switch { case base.Changed() && was: *value, res.Changed = 0, true case base.Changed(), base.FocusVisible() && *last >= 0 && *last != i && !was: *value, res.Changed = i, true } shell.Size(k.D(full.W+2), k.D(full.H+2)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) sp, ink := empty, pixel.Faint if i <= *value { sp, ink = full, pixel.Accent } g.Sprite(1, 1, sp, 0, ink, 1) finish(g, st) }) } }) *last = focus e.Description(fmt.Sprintf("%d/%d", *value, n)) if res.Changed { slog.Debug("8bit: rating", "label", text, "value", *value) } return res }