package input import ( "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type ToggleOptions struct { Size Size Icon *pixel.Sprite Disabled bool // Label names it for assistive technology; zero uses text. Label string } type ToggleResult struct { Element *ui.Element Changed bool } // Toggle is a button that stays sunken while *on. func Toggle(c *ui.Context, text string, on *bool, o ToggleOptions) ToggleResult { k := pixel.K(c) h, pad, top, sc := o.Size.metrics() shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.ToggleBase(c, on).Label(label(o.Label, text)).Disabled(o.Disabled) }) lead := 0 if o.Icon != nil { lead = o.Icon.W if text != "" { lead += 3 } } shell.Size(k.D(pixel.Measure(text)*sc+lead+2*pad), k.D(h)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) ink, dy := face(g, Normal, st, *on) if o.Icon != nil { g.Sprite(pad, (h-o.Icon.H)/2+dy, o.Icon, 0, ink, 1) } g.Text(pad+lead, top+dy, text, ink, sc) finish(g, st) }) res := ToggleResult{Element: shell, Changed: base.Changed()} if res.Changed { slog.Debug("8bit: toggle", "label", label(o.Label, text), "on", *on) } return res }