package pixel import ( "fmt" "strings" "github.com/egoist/mygo/ui" ) type TextOptions struct { Slot Slot // Scale is 1–4; zero means 1. Scale int // Wrap breaks lines at the width the layout gives. Wrap bool MaxLines int } // Text is a pixel-font label that screen readers read. func Text(c *ui.Context, s string, o TextOptions) *ui.Element { k := K(c) scale := scaleOr1(o.Scale) e := ui.Box(c).Label(s).Role(ui.RoleText) width, check := 0, func(ui.Rect) {} if o.Wrap { width, check = WrapWidth(c, e) } lines := Wrap(s, width/scale, o.MaxLines) if o.Wrap { e.Height(k.D(len(lines) * LineHeight * scale)) } else { w := 0 for _, l := range lines { w = max(w, Measure(l)) } e.Size(k.D(w*scale), k.D(len(lines)*LineHeight*scale)) } return e.Draw(func(p *ui.Painter, r ui.Rect) { check(r) g := k.Canvas(p, r) for i, l := range lines { g.Text(0, i*LineHeight*scale, l, o.Slot, scale) } }) } // Wrap wraps s to width; past maxLines, an ellipsis. func Wrap(s string, width, maxLines int) []string { if maxLines < 0 { panic(fmt.Sprintf("pixel: MaxLines %d", maxLines)) } lines := Lines(s, width) if maxLines == 0 || len(lines) <= maxLines { return lines } lines = lines[:maxLines] last := []rune(strings.TrimRight(lines[maxLines-1], " ")) for width > 0 && len(last) > 0 && Measure(string(last)+"…") > width { last = last[:len(last)-1] } lines[maxLines-1] = string(last) + "…" return lines } type wrapKey struct{} // WrapWidth is e's last painted width; Draw must call check. func WrapWidth(c *ui.Context, e *ui.Element) (int, func(r ui.Rect)) { dot := K(c).dot w := ui.Local(e, wrapKey{}, func() int { return 0 }) used := *w return used, func(r ui.Rect) { if now := int(r.W / dot); now != *w { *w = now c.Invalidate() } } } func scaleOr1(s int) int { if s == 0 { return 1 } checkScale(s) return s } // State is how a control looks this frame. type State struct{ Hover, Press, Focus, Disabled bool } // Shell wraps base in an enabled box that paints. func Shell(c *ui.Context, base func() *ui.Element) (shell, b *ui.Element, st State) { shell = ui.Box(c) shell.Children(func() { b = base().Fill().FocusRing(false) }) own, inert := b.IsDisabled(), current(c).cur.Inert if inert { b.Disabled(true) } off := own || inert // MyGo keeps focus and keys on a newly disabled element. parked := ui.Local(b, parkKey{}, func() bool { return false }) switch { case off && b.Focused(): c.Root().Focus() *parked = true case !off && *parked: // Focus comes back unless something else took it. if root := c.Root(); root.Focused() || !root.FocusWithin() { b.Focus() } *parked = false } st = State{Hover: b.Hovered(), Press: b.Pressed() && !off, Focus: b.FocusVisible(), Disabled: own} return shell, b, st } type parkKey struct{} // Hand is the pointing cursor of focus and menus. var Hand = MustSprite(` .eee...... elllleeee. elllllllle elllleeee. elllle.... .eeee..... `) // FocusMark rings a box with dots and points a hand. func (g Canvas) FocusMark(x, y, w, h int) { rx, ry, rw, rh := x-2, y-2, w+4, h+4 for i := range rw { g.ant(rx+i, ry) g.ant(rx+i, ry+rh-1) } for j := 1; j < rh-1; j++ { g.ant(rx, ry+j) g.ant(rx+rw-1, ry+j) } g.Sprite(rx-Hand.W-1+g.Step(4)%2, y+(h-Hand.H)/2, Hand, 0, Edge, 1) } func (g Canvas) ant(x, y int) { if (g.gx+x+g.gy+y)&1 == 0 { g.Dot(x, y, Accent) } }