package fx import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type LeavesOptions struct { // Width and Height are dots; zeros mean 160 by 96. Width, Height int Label string } // leafSlots color the leaves in turn. var leafSlots = []pixel.Slot{pixel.Warn, pixel.Bad, pixel.Accent} // Leaves swing down side to side, turning on their stems. func Leaves(c *ui.Context, o LeavesOptions) *ui.Element { k := pixel.K(c) w, h := size("Leaves", o.Width, o.Height, 160, 96) return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Clip(0, 0, g.W, g.H, func() { leaves(g, g.Step(8)) }) }) } func leaves(g pixel.Canvas, step int) { for i := range max(2, g.W*g.H/500) { y := wrap(rnd(i, 60)+step, g.H+10) - 5 x := wrap(rnd(i, 61)+step/4+sway(step+rnd(i, 62), 20, 5), g.W+10) - 5 g.Sprite(x, y, leaf, (step+i)/3, leafSlots[i%len(leafSlots)], 1) } }