package fx import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type PetalsOptions struct { // Width and Height are dots; zeros mean 160 by 96. Width, Height int Label string } // Petals fall on a breeze, turning as they go. func Petals(c *ui.Context, o PetalsOptions) *ui.Element { k := pixel.K(c) w, h := size("Petals", o.Width, o.Height, 160, 96) return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Clip(0, 0, g.W, g.H, func() { petals(g, g.Step(8)) }) }) } // petals fall a row a step, drifting left every three. func petals(g pixel.Canvas, step int) { for i := range g.W * g.H / 260 { y := wrap(rnd(i, 50)+step, g.H+6) - 3 x := wrap(rnd(i, 51)-step/3+sway(step+rnd(i, 52), 24, 3), g.W+4) - 2 g.Sprite(x, y, petal, step/2+i, pixel.Ink, 1) } }