package account import ( "fmt" "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // Binding is an action and the key that does it. type Binding struct { Action string Key ui.Key } // caps hold every key but Escape, which cancels. var caps = map[ui.Key]string{ ui.KeyA: "A", ui.KeyB: "B", ui.KeyC: "C", ui.KeyD: "D", ui.KeyE: "E", ui.KeyF: "F", ui.KeyG: "G", ui.KeyH: "H", ui.KeyI: "I", ui.KeyJ: "J", ui.KeyK: "K", ui.KeyL: "L", ui.KeyM: "M", ui.KeyN: "N", ui.KeyO: "O", ui.KeyP: "P", ui.KeyQ: "Q", ui.KeyR: "R", ui.KeyS: "S", ui.KeyT: "T", ui.KeyU: "U", ui.KeyV: "V", ui.KeyW: "W", ui.KeyX: "X", ui.KeyY: "Y", ui.KeyZ: "Z", ui.Key0: "0", ui.Key1: "1", ui.Key2: "2", ui.Key3: "3", ui.Key4: "4", ui.Key5: "5", ui.Key6: "6", ui.Key7: "7", ui.Key8: "8", ui.Key9: "9", ui.KeyUp: "↑", ui.KeyDown: "↓", ui.KeyLeft: "←", ui.KeyRight: "→", ui.KeySpace: "SPACE", ui.KeyEnter: "ENTER", ui.KeyTab: "TAB", ui.KeyBackspace: "BKSP", ui.KeyDelete: "DEL", ui.KeyInsert: "INS", ui.KeyHome: "HOME", ui.KeyEnd: "END", ui.KeyPageUp: "PGUP", ui.KeyPageDown: "PGDN", ui.KeyF1: "F1", ui.KeyF2: "F2", ui.KeyF3: "F3", ui.KeyF4: "F4", ui.KeyF5: "F5", ui.KeyF6: "F6", ui.KeyF7: "F7", ui.KeyF8: "F8", ui.KeyF9: "F9", ui.KeyF10: "F10", ui.KeyF11: "F11", ui.KeyF12: "F12", ui.KeyMinus: "-", ui.KeyEqual: "=", ui.KeyComma: ",", ui.KeyPeriod: ".", ui.KeySlash: "/", ui.KeySemicolon: ";", ui.KeyQuote: "'", ui.KeyBracketLeft: "[", ui.KeyBracketRight: "]", ui.KeyBackslash: "\\", ui.KeyBackquote: "`", ui.KeyContextMenu: "MENU", ui.KeyBack: "BACK", ui.KeyForward: "FWD", } type KeyBindingsOptions struct { // Width is in dots; zero means 200. Width int Disabled bool } type KeyBindingsResult struct { Element *ui.Element Changed bool } type bindKey struct{} // capture is the row in hand and whether it waits. type capture struct { cur int waiting bool } // KeyBindings lists actions with keys; Enter, then a key, rebinds. func KeyBindings(c *ui.Context, text string, binds []Binding, o KeyBindingsOptions) KeyBindingsResult { k := pixel.K(c) used := map[ui.Key]int{} for _, b := range binds { if _, ok := caps[b.Key]; !ok { panic(fmt.Sprintf("account: KeyBindings %q has a key without a cap", b.Action)) } used[b.Key]++ } if len(binds) == 0 { panic("account: KeyBindings has no bindings") } w, rh := pixel.Or("KeyBindings Width", o.Width, 200), pixel.LineHeight+4 shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.Box(c).Focusable().Role(ui.RoleList).Label(text).Disabled(o.Disabled) }) kb := ui.Local(base, bindKey{}, func() capture { return capture{} }) kb.cur = min(kb.cur, len(binds)-1) res := KeyBindingsResult{Element: shell} switch { case base.IsDisabled(): kb.waiting = false case kb.waiting: // Waiting, every key binds, arrows too; Escape gives up. if base.Shortcut(0, ui.KeyEscape) { kb.waiting = false } for key := range caps { if base.Shortcut(0, key) && kb.waiting { binds[kb.cur].Key, kb.waiting, res.Changed = key, false, true slog.Debug("8bit: key bindings", "label", text, "action", binds[kb.cur].Action, "key", caps[key]) } } default: if base.Shortcut(0, ui.KeyUp) { kb.cur = max(0, kb.cur-1) } if base.Shortcut(0, ui.KeyDown) { kb.cur = min(len(binds)-1, kb.cur+1) } if base.Shortcut(0, ui.KeyEnter) || base.Shortcut(0, ui.KeySpace) { kb.waiting = true } if base.Clicked() { if _, y, _ := base.PointerPosition(); int(y/k.Dot())/rh < len(binds) { kb.cur, kb.waiting = int(y/k.Dot())/rh, true } } } b := binds[kb.cur] say := b.Action + ", " + caps[b.Key] switch { case kb.waiting: say = b.Action + ", " + k.Msg("press_key") case used[b.Key] > 1: say += ", " + k.Msg("conflict") } base.Description(say) cur, waiting := kb.cur, kb.waiting shell.Size(k.D(w), k.D(len(binds)*rh)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) for i, b := range binds { y := i * rh if i == cur && st.Focus { g.Cursor(0, y, w, rh) } g.Text(4, y+2, b.Action, pixel.Ink, 1) cap, ink, edge := caps[b.Key], pixel.Ink, pixel.Edge switch { case i == cur && waiting: cap, ink = k.Msg("press_key"), pixel.Accent case used[b.Key] > 1: ink, edge = pixel.Bad, pixel.Bad } cw := pixel.Measure(cap) + 8 g.Frame(w-cw-2, y+1, cw, rh-2, pixel.Raised, pixel.Face) if edge == pixel.Bad { g.Rect(w-cw-2, y+rh-2, cw, 1, pixel.Bad) } g.Text(w-cw+2, y+2, cap, ink, 1) } g.Finish(st) }) return res }