package agent import ( "fmt" "log/slog" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // Model is a fighter to pick; stats run 1–5. type Model struct { Name string // Portrait fits 12 dots square; zero means a robot. Portrait *pixel.Sprite Speed, Power, Cost int } type ModelSelectOptions struct { Disabled bool } type ModelSelectResult struct { Element *ui.Element Changed bool } type pickKey struct{} const fighter = 30 // ModelSelect picks a model the way fighters are picked. func ModelSelect(c *ui.Context, text string, models []Model, chosen *int, o ModelSelectOptions) ModelSelectResult { k := pixel.K(c) if len(models) == 0 || *chosen < 0 || *chosen >= len(models) { panic(fmt.Sprintf("agent: ModelSelect chose %d of %d", *chosen, len(models))) } faces := make([]*pixel.Sprite, len(models)) for i, m := range models { for _, s := range []int{m.Speed, m.Power, m.Cost} { if m.Name == "" || s < 1 || s > 5 { panic(fmt.Sprintf("agent: ModelSelect model %q has a stat of %d", m.Name, s)) } } faces[i] = portrait("ModelSelect", m.Portrait) } cols, old := min(len(models), 4), *chosen row := ui.Row(c).Gap(k.D(8)).AlignItems(ui.Start) cur := ui.Local(row, pickKey{}, func() int { return *chosen }) *cur = min(*cur, len(models)-1) res := ModelSelectResult{} res.Element = row.Children(func() { shell, base, st, picked := pixel.Pad(c, text, cols, len(models), fighter, fighter, cur, o.Disabled) if picked >= 0 { *chosen = picked } at, pick := *cur, *chosen m := models[at] stats := []struct { name string value int ink pixel.Slot }{{k.Msg("speed"), m.Speed, pixel.Info}, {k.Msg("power"), m.Power, pixel.Bad}, {k.Msg("cost"), m.Cost, pixel.Warn}} said := m.Name for _, s := range stats { said += fmt.Sprintf(", %s %d", s.name, s.value) } if at == pick { said += ", " + k.Msg("chosen") } base.Description(said) shell.Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) for i, f := range faces { x, y := i%cols*fighter, i/cols*fighter // The cursor lights its cell; the portrait shows on it. if i == at && st.Focus { g.Cursor(x, y, fighter, fighter) } else { g.Frame(x+1, y+1, 28, 28, pixel.Sunken, pixel.Well) } g.Sprite(x+15-f.W, y+15-f.H, f, 0, pixel.Ink, 2) // The chosen fighter wears an Accent ring and corner. if i == pick { g.Rect(x+1, y+1, 28, 1, pixel.Accent) g.Rect(x+1, y+28, 28, 1, pixel.Accent) g.Rect(x+1, y+1, 1, 28, pixel.Accent) g.Rect(x+28, y+1, 1, 28, pixel.Accent) g.Rect(x+2, y+2, 6, 2, pixel.Accent) g.Rect(x+2, y+4, 4, 2, pixel.Accent) g.Rect(x+2, y+6, 2, 2, pixel.Accent) } } g.Finish(st) }) // The panel shows the fighter under the cursor, bobbing. face := faces[at] ui.Box(c).Size(k.D(120), k.D(98)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, g.W, g.H, pixel.Double, pixel.Face) g.Sprite(6+3*(12-face.W)/2, 6-g.Step(4)%2+3*(12-face.H)/2, face, 0, pixel.Ink, 3) g.Text(48, 6, pixel.Wrap(m.Name, g.W-52, 1)[0], pixel.Ink, 1) if at == pick { g.Text(48, 22, pixel.Wrap(k.Msg("chosen"), g.W-52, 1)[0], pixel.Good, 1) } for i, s := range stats { y := 46 + i*pixel.LineHeight g.Text(6, y, pixel.Wrap(s.name, 40, 1)[0], pixel.Faint, 1) for j := range 5 { ink := pixel.Shade if j < s.value { ink = s.ink } g.Rect(50+j*12, y+5, 10, 6, ink) } } }) }) res.Changed = *chosen != old if res.Changed { slog.Debug("8bit: model chosen", "label", text, "model", models[*chosen].Name) } return res }