package feedback import ( "fmt" "math" "strconv" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type ProgressOptions struct { // Width is the bar in dots; zero means 120. Width int // Percent shows the number after the bar. Percent bool } // Progress fills chunk by chunk; below zero a block runs. func Progress(c *ui.Context, text string, value float64, o ProgressOptions) *ui.Element { k := pixel.K(c) if value > 1 || math.IsNaN(value) { panic(fmt.Sprintf("feedback: Progress value %v is past 1", value)) } w := pixel.Or("Progress Width", o.Width, 120) n := (w - 3) / 5 pct := strconv.Itoa(int(math.Round(value*100))) + "%" e := ui.Box(c).Role(ui.RoleProgress).Label(text) full := w if value < 0 { e.Description(k.Msg("loading")) } else { e.Description(pct) if o.Percent { full += 4 + pixel.MicroWidth("100%") } } return e.Size(k.D(full), k.D(10)).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Frame(0, 0, w, 10, pixel.Sunken, pixel.Well) chunk := func(i int) { g.Rect(3+i*5, 3, 4, 4, pixel.Accent) } if value < 0 { at := pingpong(g.Busy(12), n-3) for i := range 3 { chunk(at + i) } return } for i := range int(value * float64(n)) { chunk(i) } if o.Percent { g.Micro(w+4, 2, pct, pixel.Ink, 1) } }) }