Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
57 lines
1.5 KiB
Go
57 lines
1.5 KiB
Go
package account
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PlayerSelectOptions struct {
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Disabled bool
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}
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type PlayerSelectResult struct {
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Element ui.Element
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// Chosen is Enter, Space or a click on a row.
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Changed, Chosen bool
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}
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// PlayerSelect points ▶ at 1 or 2 players in *players.
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func PlayerSelect(c *ui.Context, text string, players *int, o PlayerSelectOptions) PlayerSelectResult {
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k := pixel.K(c)
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if *players != 1 && *players != 2 {
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panic(fmt.Sprintf("account: PlayerSelect of %d players", *players))
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}
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rows := []string{k.Msg("one_player"), k.Msg("two_players")}
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// Two-scale text after a two-scale pointer and a gap.
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gap := pixel.Measure("▶")*2 + 6
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w := 0
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for _, r := range rows {
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w = max(w, pixel.Measure(r)*2+gap)
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}
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cur, old := *players-1, *players
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shell, base, st, picked := pixel.Pad(c, text, 1, 2, w, 2*pixel.LineHeight+4, &cur, o.Disabled)
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*players = cur + 1
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base.Description(rows[cur])
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res := PlayerSelectResult{Element: shell, Changed: *players != old, Chosen: picked >= 0}
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at := cur
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i, s := range rows {
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y := i * (2*pixel.LineHeight + 4)
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if i == at {
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g.Text(0, y+2, "▶", pixel.Accent, 2)
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}
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g.Text(gap, y+2, s, pixel.Ink, 2)
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}
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g.Finish(st)
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})
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if res.Changed || res.Chosen {
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slog.Debug("8bit: player select", "label", text, "players", *players, "chosen", res.Chosen)
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}
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return res
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}
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