Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
72 lines
2.3 KiB
Go
72 lines
2.3 KiB
Go
package account
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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// Stat is a number out of its most, as HP.
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type Stat struct {
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Name string
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Value, Max int
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}
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// Profile is a player as their card shows them.
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type Profile struct {
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Name, Title string
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Level int
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Stats []Stat
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}
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type ProfileCardOptions struct {
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// Width is in dots; zero means 180.
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Width int
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}
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// ProfileCard shows a player: face, name, level, title and stats.
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func ProfileCard(c *ui.Context, p Profile, o ProfileCardOptions) ui.Element {
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k := pixel.K(c)
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if p.Level < 1 {
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panic(fmt.Sprintf("account: ProfileCard level %d", p.Level))
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}
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w := pixel.Or("ProfileCard Width", o.Width, 180)
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// Columns fit the widest name and value, so bars align.
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nw, vw := 0, 0
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for _, s := range p.Stats {
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if s.Max < 1 || s.Value < 0 || s.Value > s.Max {
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panic(fmt.Sprintf("account: ProfileCard stat %+v", s))
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}
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nw, vw = max(nw, pixel.MicroWidth(s.Name)), max(vw, pixel.MicroWidth(fmt.Sprintf("%d/%d", s.Value, s.Max)))
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}
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bx, bw := nw+4, w-12-nw-vw-8
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return layout.Panel(c, layout.PanelOptions{Style: pixel.Raised, Padding: 6}, func() {
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ui.Row(c).Gap(k.D(6)).AlignItems(ui.Center).Children(func() {
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display.Avatar(c, p.Name, display.AvatarOptions{Scale: 2})
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ui.Column(c).Gap(k.D(2)).Children(func() {
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text.ShadowText(c, p.Name, text.ShadowTextOptions{})
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caption(c, k, fmt.Sprintf("LV %d", p.Level), pixel.Accent)
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pixel.Text(c, p.Title, pixel.TextOptions{Slot: pixel.Faint})
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})
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})
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for _, s := range p.Stats {
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v := fmt.Sprintf("%d/%d", s.Value, s.Max)
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ui.Box(c).Size(k.D(w-12), k.D(9)).Role(ui.RoleMeter).Label(s.Name).Description(v).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Micro(0, 2, s.Name, pixel.Faint, 1)
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g.Frame(bx, 1, bw, 7, pixel.Sunken, pixel.Well)
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// Floats, so huge stats cannot overflow.
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if n := int(float64(bw-4) * float64(s.Value) / float64(s.Max)); n > 0 {
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g.Rect(bx+2, 3, n, 3, pixel.Good)
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}
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g.Micro(g.W-pixel.MicroWidth(v), 2, v, pixel.Ink, 1)
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})
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}
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}).Width(k.D(w)).Gap(k.D(4)).Role(ui.RoleGroup).Label(p.Name)
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}
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