Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
38 lines
911 B
Go
38 lines
911 B
Go
package chat
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type StickerPickerOptions struct {
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Disabled bool
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}
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type StickerPickerResult struct {
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Element ui.Element
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// Picked is the sticker chosen this frame, else empty.
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Picked string
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}
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type stickerKey struct{}
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// StickerPicker picks a big face sticker from a grid.
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func StickerPicker(c *ui.Context, text string, o StickerPickerOptions) StickerPickerResult {
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k := pixel.K(c)
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box := ui.Box(c)
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cur := ui.Local(box, stickerKey{}, func() int { return 0 })
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var res StickerPickerResult
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res.Element = box.Children(func() {
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if picked := grid(c, k, text, display.EmojiNames, 4, 3, cur, o.Disabled); picked != "" {
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res.Picked = picked
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slog.Debug("8bit: sticker picked", "label", text, "sticker", picked)
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}
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})
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return res
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}
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