Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
39 lines
962 B
Go
39 lines
962 B
Go
package chat
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type TypingIndicatorOptions struct {
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// Slot inks the dots; zero means Faint.
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Slot pixel.Slot
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}
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// TypingIndicator bounces three dots in a bubble while name types.
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func TypingIndicator(c *ui.Context, name string, o TypingIndicatorOptions) ui.Element {
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k := pixel.K(c)
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ink := o.Slot
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if ink == pixel.Ink {
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ink = pixel.Faint
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}
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return display.Bubble(c, display.BubbleOptions{Tail: display.Left, At: 4}, func() {
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ui.Box(c).Role(ui.RoleStatus).Label(fmt.Sprintf(k.Msg("typing"), name)).Size(k.D(17), k.D(7)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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// Each dot hops in turn, then a rest step.
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hop := g.Step(6) % 4
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for i := range 3 {
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y := 3
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if hop == i+1 {
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y = 0
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}
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g.Rect(i*7, y, 3, 3, ink)
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}
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})
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}).AlignSelf(ui.Start)
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}
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