Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
package data
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type AccordionOptions struct {
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// Many lets several sections stay open at once.
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Many bool
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Disabled bool
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}
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type AccordionResult struct {
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Element ui.Element
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Changed bool
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}
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// Accordion stacks collapsible sections; one stays open unless Many.
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func Accordion(c *ui.Context, text string, titles []string, open []bool, o AccordionOptions, panel func(i int)) AccordionResult {
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k := pixel.K(c)
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if len(open) != len(titles) {
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panic(fmt.Sprintf("data: Accordion has %d titles, %d open flags", len(titles), len(open)))
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}
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col := ui.Column(c).AlignItems(ui.Stretch).Gap(k.D(1)).Role(ui.RoleGroup).Label(text)
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res := AccordionResult{Element: col}
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col.Children(func() {
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for i, t := range titles {
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if !Collapsible(c, t, &open[i], CollapsibleOptions{Disabled: o.Disabled}, func() { panel(i) }).Changed {
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continue
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}
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res.Changed = true
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for j := range open {
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if j != i && open[i] && !o.Many {
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open[j] = false
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}
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}
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}
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})
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if res.Changed {
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slog.Debug("8bit: accordion", "label", text, "open", open)
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}
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return res
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}
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