Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
62 lines
1.5 KiB
Go
62 lines
1.5 KiB
Go
package data
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CollapsibleOptions struct {
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Disabled bool
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}
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type CollapsibleResult struct {
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Element ui.Element
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Changed bool
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}
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// Collapsible shows content under its ▸ ▾ header while *open.
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func Collapsible(c *ui.Context, title string, open *bool, o CollapsibleOptions, content func()) CollapsibleResult {
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k := pixel.K(c)
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col := ui.Column(c).AlignItems(ui.Stretch)
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res := CollapsibleResult{Element: col}
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col.Children(func() {
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// The base turns before it learns it is off.
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v := *open
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.CollapsibleBase(c, &v).Trigger.Label(title).Disabled(o.Disabled)
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})
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if res.Changed = v != *open && !base.IsDisabled(); res.Changed {
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*open = v
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}
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shown := *open
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shell.Height(k.D(pixel.LineHeight + 6)).MinWidth(k.D(pixel.Measure(title) + 20)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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fill, dy := pixel.Face, 0
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switch {
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case st.Press:
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fill, dy = pixel.Shade, 1
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case st.Hover:
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fill = pixel.Lit
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}
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g.Frame(0, 0, g.W, g.H, pixel.Raised, fill)
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if shown {
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g.Sprite(5, 8+dy, down, 0, pixel.Ink, 1)
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} else {
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g.Sprite(6, 6+dy, pointer, 0, pixel.Ink, 1)
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}
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g.Text(14, 3+dy, title, pixel.Ink, 1)
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g.Finish(st)
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})
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if shown {
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ui.Column(c).Padding(k.D(4), k.D(6)).Children(content)
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}
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})
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if res.Changed {
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slog.Debug("8bit: collapsible", "title", title, "open", *open)
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}
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return res
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}
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