Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
47 lines
1.2 KiB
Go
47 lines
1.2 KiB
Go
package data
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import (
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"fmt"
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"log/slog"
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"slices"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type FilterBarOptions struct {
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Disabled bool
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}
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type FilterBarResult struct {
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Element ui.Element
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Changed bool
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}
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// FilterBar toggles filter chips; CLEAR turns them all off.
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func FilterBar(c *ui.Context, text string, labels []string, on []bool, o FilterBarOptions) FilterBarResult {
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k := pixel.K(c)
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if len(on) != len(labels) {
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panic(fmt.Sprintf("data: FilterBar has %d labels, %d flags", len(labels), len(on)))
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}
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row := ui.Row(c).Gap(k.D(4)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text)
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res := FilterBarResult{Element: row}
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row.Children(func() {
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for i, l := range labels {
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if input.Toggle(c, l, &on[i], input.ToggleOptions{Size: input.Small, Disabled: o.Disabled}).Changed {
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res.Changed = true
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}
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}
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if input.Button(c, k.Msg("clear"), input.ButtonOptions{Size: input.Small, Variant: input.Ghost, Disabled: o.Disabled || !slices.Contains(on, true)}).Clicked {
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clear(on)
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res.Changed = true
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}
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})
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if res.Changed {
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slog.Debug("8bit: filters", "label", text, "on", on)
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}
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return res
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}
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